Project-Based Learning is a research-proven teaching style that results in a large public project or presentation. Each year our Technology Facilitator and our Media Specialist collaborate with classroom teachers to develop and deliver a PBL project. This year, Mrs. Borrazzo and Mr. Erickson have worked to create some new and exciting projects that will give our students real-life skills used in careers in the 21st century. Below is a brief description of each of the projects planned for this year.
Kindergarten students will use the iPads to document changes in their environments. Students will focus on one specific item and document the changes it goes through over the course of several weeks by taking photos of their topic. Using an iPad app called Videolicious, students will create a short video explaining how their item changed.
Students will venture into Layer’s backyard and observe the bird activity that takes place around our ponds. Students will choose one of the bird species seen and learn more about it. Using both print and digital resources, students will research how their bird grows and changes and also how their bird depends on its habitat for survival. Students will present their findings in the form of a Digital Storytelling video.
Students will research and observe the lifecycle of frogs and butterflies. Students will document the changes that the animals go through over the course of several weeks by taking digital photographs and writing notes. Students will present their findings on a digital cork board.
Students will research sources of renewable energy and write an informational paper on one source of renewable energy. Students will then take their findings and present their information in the form of a virtual Minecraft world.
Students will learn all about the math and science that go into engineering roller coasters. Using a state-of-the-art roller coaster simulation program called “NoLimits Roller Coaster Simulator 2”, students will design, build, and test roller coasters.
Our 5th grade students will research and write an informational paper on an environmental issue on our planet. Using what they have learned about environmental problems, students will use Kodu Game Lab to program a video game themed to solving their environmental issue.